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SUMMARY:ABIS 2023
DESCRIPTION:ABIS is an international workshop, organized by the SIG on Adap
 tivity and User Modeling in Interactive Software Systems of the German Gese
 llschaft für Informatik. For more than 25 years, the ABIS workshop has been
  a highly interactive forum for discussing the state of the art in personal
 ization, user modeling, and related areas. The ABIS 2023 edition will have 
 a special emphasis on the topics of personalization and recommendation with
 in the areas of Computer-Supported Cooperative Work (CSCW) and/or Cross-Rea
 lity (XR) Interaction. While personalized CSCW deals with technological sup
 port of individuals who work organized in groups (Whom should I collaborate
  with? How can group work be supported during breakdowns?), XR describes th
 e transition between or concurrent usage of multiple systems on the reality
 -virtuality continuum (In what flavor of reality/virtuality should I comple
 te a current task according to my preferences, task affordances, and intera
 ction capabilities?). To discuss and answer such questions, our workshop ai
 ms to bring together researchers and practitioners that are interested in t
 he general personalization and recommendation domains, and/or in this year’
 s special emphasis on CSCW and XR. Our goal is to identify current issues a
 nd future directions of research and foster future development of the disci
 pline and collaborations.\n\nThis year, we hold the ABIS workshop at Mensch
  und Computer (September 3rd, 2023 – Rapperswil, Switzerland).\n\nIntroduct
 ion\n\nUser modeling and adaptive systems deal with creating and maintainin
 g a user model with the aim to adapt interactive systems. User models can b
 e inferred from implicitly observed user behavior or explicitly entered inf
 ormation, such as the user’s profile data, the user’s current location or i
 tems that the user browsed, searched, tagged or bought earlier. Application
 s of personalization include recommendations of items, location-based servi
 ces, updates on friend activities, interest-based portal sites, educative g
 ames and personalized guidance or help.\n\nWith the ongoing transition from
  classical computing devices to ubiquitous environments, the need for more 
 and better user modeling and personalization to adapt to changing contexts 
 in various situations is even more important. Especially for Augmented (AR)
  and Virtual Reality (VR)-equipped devices that are currently gaining momen
 tum in various application domains, the aspects of personalization and reco
 mmendation pose new challenges, including privacy problems and questions of
  user control. Such XR Systems may draw wrong conclusions about a user’s sp
 atial actions, limit functionality due to badly designed personalized menus
 , or may inadvertently disclose sensitive information to colleagues and fri
 ends.\n\nFurthermore, the transition away from classical computing enables 
 more flexible and spontaneous collaboration with others through always-on p
 ersonal devices. The field of CSCW as a whole has seen rapid changes and es
 tablished knowledge was challenged by modern workplaces (New Work). However
 , our experiences in previous years show that technologically-mediated comm
 unication and collaboration is still subpar to face-to-face encounters in m
 ost situations, which is why better technological support is needed. On man
 y occasions, this support—which can be formative, ad-hoc, as well as summat
 ive—should be tailored to both individuals’ and groups’ needs.\n\nFinally, 
 the combination of CSCW and XR Interaction enables new forms of collaborati
 on such as collaboration across the reality-virtuality continuum but also p
 oses new challenges with regards to personalization and recommendation. Imp
 ortant questions are still up to debate and hint at a need for personalizat
 ion approaches: When to do which task in which reality? How to coordinate a
 nd personalize the tasks optimally across realities and spaces? In addition
 , the user experience is becoming more important in a mobile and connected 
 world. It may not be only important to deliver the absolute best recommenda
 tions but to have fast and “good enough” recommendations. On the one hand, 
 there is a battle for the attention of users. On the other hand, the cost o
 f wrong adaptation is very high, users may quickly switch to different appl
 ications and services if he or she is getting annoyed. Personalization does
  not need to be limited to generating lists of recommendations: adaptations
  such as personalized maps, tailored menus, link annotation, and scripting 
 potentially have a greater effect on the user experience. A particular desi
 gn issue is the explanation of why items are recommended, or which interfac
 e elements have been adapted – and how this can be made undone if needed. A
 nd how can one encourage users to inspect and adjust their user profiles, c
 ollected information, and privacy settings?\n\nTopics\n\nThe workshop welco
 mes a range of topics of interest, not necessarily concerned with this year
 ’s special emphasis on personalization in CSCW-XR and including but not lim
 ited to:\n\n 	Personalization for groups: Personalized support for groups c
 an help in our contemporary, inter-connected workplaces: Topics include ada
 ptive ad-hoc support for meetings, suggestion of suitable collaboration par
 tners and similar approaches 	Serendipity, Bubbles, and Long Tail: Personal
 ization is in latent danger of strictly limiting content to individual pref
 erences, effectively, preventing the chance to find interesting items that 
 are part of the long tail. What can be done to prevent resulting bubbles? 	
 Making Sense of the Reality/Virtuality Contiunuum: Individuals differ highl
 y in their preferences regarding the usage of virtual and augmented reality
  interaction. Task requirements and the novelty of the technologies make a 
 balanced and successful interaction challenging. 	 Obtaining user data: log
 ging tools, aggregation of data from social networks and otherWeb 2.0 servi
 ces, location tracking, sensor networks 	Modeling user data: collaborative 
 filtering, cross-application issues, contextualization and disambiguation, 
 use of ontologies and folksonomies 	Personalization and recommendation: app
 lications in social networks, search, online stores, mobile computing, e-le
 arning, automotive domain, assisting elderly or handicapped persons and oth
 er applications areas 	Privacy issues: transparency, user control and scrut
 ability 	Adaptive or intelligent user interfaces: adaptive dialogues, menus
  or other means of interaction, intelligent agents, feedback mechanisms, in
 teraction with ubiquitous environments, new paradigms in human-computer int
 eractions 	Personalized interaction: approaches to personalize user input o
 r system feedback (involving novel interaction paradigms), related prototyp
 es and studies 	Adaptive support for learning and teaching: methods and too
 ls for individual support in the knowledge acquisition process, adaptive su
 pport for collaborative learning 	Evaluation and user studies: laboratory s
 tudies, empirical studies in the field and analysis of existing corpora of 
 usage data \n\nSubmission\n\nThe ABIS workshop will accept the following su
 bmission types:\n\n 	Full papers (4-6 pages) representing mature work with 
 a proper evaluation 	Short papers and demos (1-2 pages) representing work i
 n progress and early promising results 	Vision and position papers (1-2 pag
 es) providing future directions; visions may be bold, but should be backed 
 up with relevant literature \n\nSubmission Format\n\nPapers should be prepa
 red according to the ACM template used by the main conference, but in the t
 wo-column format, and submitted in either German or English language via Co
 nfTool. All submissions will be peer-reviewed by at least two committee mem
 bers (single-blind, i.e., anonymization is not required). For accepted pape
 rs, at least one author must attend the workshop to present the work. Accep
 ted papers will be published in the Mensch und Computer Workshop Proceeding
 s as open access publications available through the GI digital library.\n\n
 Submission System\n\nDirect link to submit: https://www.conftool.com/muc202
 3/index.php?page=submissions \n\nImportant Dates\n\n 	Submissions:  09.06.2
 023 (AoE) 	Notification: 07.07.2023 	Camera-Ready: 14.07.2023 	Workshop day
 : 03.09.2023 (Rapperswil, Switzerland) \n\nOrganizers\n\n 	Thomas Neumayr 	
 Enes Yigitbas 	Mirjam Augstein 	Eelco Herder \n\nProgram \n\n 	13:00-13:10 
 Welcome and Introduction 	13:10-13:45 Keynote Martin Kocur Utilizing Avatar
 s in VR to Make Humans Better 	13:45-14:05 Paper Presentation I: Personaliz
 ing Large Information Radiators Using Emotion Recognition 	14:05-14:25 Pape
 r Presentation II: Sharing Personalized Mixed Reality Experiences 	14:25-14
 :40 Coffee Break 	14:40-15:10 Paper Presentation III: Transitional Cross Re
 ality Interfaces for Spatially Demanding Search and Collect Tasks  	15:10-1
 5:30 Coffee Break 	15:30-16:30 Interactive Part 	16:30-17:00 Closing \n\n\n
 \n
LOCATION:ABIS 2023
DTSTAMP:20240322T091359Z
DTSTART:20230903T110000Z
DTEND:20230903T150000Z
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